How To Keep Your Android App Size Down
There are a few ways you can take to make your app smaller when developing with Xamarin.
There are a few ways you can take to make your app smaller when developing with Xamarin.
Additionally, any Android developer can do one simple thing when deploying to Google Play to reduce
their app size.
their app size.
Linking Your Libraries
Xamarin applications use a “linker” in order to reduce your app size.
You can browse through the documentation and find out how this works, but to simplify things,
it uses static analysis to your app to remove assemblies and types that are not used in your app to
bring down your app size. This is for any Xamarin app, so you should also try this out in your iOS app
because it can reduce your app size in a default “Hello, World”
application from 16MB down to 2.9MB! There are three settings that you can supply from the
projects settings:
You can browse through the documentation and find out how this works, but to simplify things,
it uses static analysis to your app to remove assemblies and types that are not used in your app to
bring down your app size. This is for any Xamarin app, so you should also try this out in your iOS app
because it can reduce your app size in a default “Hello, World”
application from 16MB down to 2.9MB! There are three settings that you can supply from the
projects settings:
Don’t Link will do just that, it won’t link anything and you will be left with All of Mono, mscorlib,
Xamarin.Android, and a bunch of other stuff:
Xamarin.Android, and a bunch of other stuff:
Link SDK assemblies only is your safest bet and should be your default as it will only
attempt to strip things out of Xamarin.Android and any of your third party libraries will not be
touched. However, to really bring down your app size you should try out Link All Assemblies,
as it will investigate everything and bring down your app size. Be sure to FULLY test your app
as it is possible that the linker may be agressive and strip out something you need, and if that is the
case you can actually use a [Android.Runtime.Preserve] flag or set a linkskip in your MSBuild to
ensure that not all of your libraries get linked.
attempt to strip things out of Xamarin.Android and any of your third party libraries will not be
touched. However, to really bring down your app size you should try out Link All Assemblies,
as it will investigate everything and bring down your app size. Be sure to FULLY test your app
as it is possible that the linker may be agressive and strip out something you need, and if that is the
case you can actually use a [Android.Runtime.Preserve] flag or set a linkskip in your MSBuild to
ensure that not all of your libraries get linked.
So employing this practice with my Bike Now app, which uses Json.NET, Android Support v4, v7,
Google Play Services, and Xamarin.Insights, we can compare and contrast the app size when we
build our app to support all three ABIs (we will talk about this next!).
Google Play Services, and Xamarin.Insights, we can compare and contrast the app size when we
build our app to support all three ABIs (we will talk about this next!).
- Don’t Link: 40.7MB
- Link SDK Assemblies Only: 18.7MB
- Link All Assemblies: 13MB
As you can see linking correctly can make a huge impact, but we can do even better!
Splitting your APKs
On Android, there are ABIs (Application Binary Interfaces) that you can support when you
ship your application. The most used will be the armeabi-v7a, however there are still tons of devices
that support and run the old armeabi ABI and even x86 devices as well. So to ensure your app is
reaching the most users you most likely have come into the project settings and selected every single
ABI
ship your application. The most used will be the armeabi-v7a, however there are still tons of devices
that support and run the old armeabi ABI and even x86 devices as well. So to ensure your app is
reaching the most users you most likely have come into the project settings and selected every single
ABI
However, for every ABI that you select you are actually bundling a separate lib monodroid and
sgen with your app.
Don’t believe me then rename your .apk to .zip and take a look in the lib folder:
sgen with your app.
Don’t believe me then rename your .apk to .zip and take a look in the lib folder:
This of course makes sense as you would need a different version of monodroid and sgen
that supports that ABI. The issue is that you now have all of these libraries bundle into a single APK
and your users will be downloading all of them! The solution for any Android developer
(even Java devs) is to simply split up your APKs and upload all of them to Google Play!
This way you have a smaller app size across all three APKs.
You can do this now with a simple check in your project options:
that supports that ABI. The issue is that you now have all of these libraries bundle into a single APK
and your users will be downloading all of them! The solution for any Android developer
(even Java devs) is to simply split up your APKs and upload all of them to Google Play!
This way you have a smaller app size across all three APKs.
You can do this now with a simple check in your project options:
Now, instead of just a single APK to upload I have three with different and smaller sizes
(note it will take longer to create your packages):
(note it will take longer to create your packages):
- armeabi-v7a: 10.2MB
- armeabi: 10.3MB
- x86: 10.4MB
Notes:
You may need to close XS after selecting check box and ensure this flag is set in your csproj:
<AndroidCreatePackagePerAbi>true</AndroidCreatePackagePerAbi>
Additionally, your new APKs will be in your /bin/Release folder and will be marked with Signed in
their file name.
their file name.
Keep your users happy and keep down that app size with these quick tips.
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