Tuesday 7 February 2023


Biometric-Identification-in-Xamarin-Forms(Implementing Biometric Authentication)


In this new post, I will make sense of how involving biometric recognizable proof in Xamarin Structures. All things considered, a portion of the applications that you have introduced on your gadget utilizes fingerprints to improve on validation prior to executing specific significant or delicate activities. We generally see this sort of highlights in financial applications where you choose whether to access with your accreditations or your unique mark! What's more, truly I love utilizing my unique finger impression since it saves me a great deal of time! ?


Furthermore, it's extremely simple to carry out in Xamarin Structures! In this article we will figure out how to make it happen! On the off chance that you want the source code of this post, not surprisingly, you can track down it on file attached.

As a matter of some importance, you need to take in thought prior to carrying out finger impression in your undertaking that:

Not all gadgets have finger impression acknowledgment, hence not 100 percent of your clients will exploit this component, thus it is critical to carry out finger impression ID as an extra choice that isn't special.

You can't store the unique finger impression got.

Add Plugin.FingerPrint


So, right-click on the solution and open the Manage Packages for Solution. Now, search for Plugin.Fingerprint (here the NuGet package) and add it to all the projects.





This is an example of the implementation how using biometric identification in Xamarin.Forms

Configure project for iOS

First, we have to configure the Info.plist to allow the app using the biometrics. For that, right-click on the file and select View Code.


So, you can see the XML of the file. You can immediately identified the <dict> tag. Before closing this tag, add the following lines:

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<key>NSFaceIDUsageDescription</key>
<string>It’s required for login authentication.</string>

In the description in <string> tag add the purpose of using your Face ID in your App. For example: It’s required for login authentication. 

So, it’s important to add this description if not your App will crash when you start a Face ID authentication on iOS 11.3+.

Configure project for Android

Open you AndroidManifest.xml and check the UseFingerPrint permission. You can use Visual Studio for that. Right-click on the Android project and then click on Properties.



Then, click on Android Manifest tab and in the section Required permissions check the properties USE_FINGERPRINT.


Then, open your MainActivity.cs and after Xamarin.Forms initialization add the following code:

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CrossFingerprint.SetCurrentActivityResolver(() => this);

Remember to add the using for the package.


protected override async void OnAppearing()
{
    base.OnAppearing();
 
    if (!_initialized)
    {
        _initialized = true;
        lblAuthenticationType.Text = "Auth Type: "
+ await Plugin.Fingerprint.
CrossFingerprint.Current.GetAuthenticationTypeAsync();
    }
}
 
private async void OnAuthenticate(object sender, EventArgs e)
{
    await AuthenticateAsync("Prove you have fingers!");
}
 
private async void OnAuthenticateLocalized(object sender, 
EventArgs e)
{
    await AuthenticateAsync("Beweise, dass du Finger hast!"
"Abbrechen", "Anders!", "Viel zu schnell!");
}



private async Task AuthenticateAsync(string reason, 
string cancel = null,string fallback = null
string tooFast = null)
{
    _cancel = swAutoCancel.IsToggled ?
              new CancellationTokenSource
(TimeSpan.FromSeconds(10)) :
              new CancellationTokenSource();
    lblStatus.Text = "";
 
    var dialogConfig = 
new AuthenticationRequestConfiguration("XamBiometric", reason)
    {
        // all optional
        CancelTitle = cancel,
        FallbackTitle = fallback,
        AllowAlternativeAuthentication = swAllowAlternative.IsToggled,
        ConfirmationRequired = swConfirmationRequired.IsToggled
    };
 
    // optional
    dialogConfig.HelpTexts.MovedTooFast = tooFast;
 
    var result = 
await Plugin.Fingerprint.CrossFingerprint.Current.AuthenticateAsync(
                         dialogConfig, _cancel.Token);
 
    SetResult(result);
}
 
private void SetResult(FingerprintAuthenticationResult result)
{
    if (result.Authenticated)
    {
        var navPage = new NavigationPage(new SecretPage());
        Application.Current.MainPage = navPage;
    }
    else
    {
        lblStatus.Text = $"{result.Status}: {result.ErrorMessage}";
    }
}

What if you don’t have a physical device?

So, you can test it in your emulator! Let’s learn how to do it!

  • on iPhone: With the simulator open , go to device ➡ Features ➡ Face ID ➡ Enrolled.
  • on Android: Locate you emulator ➡ Settings (…) ➡ Fingerprint -> Click on “Touch the sensor” button (not from the simulator in Visual Studio for Windows)

iOS result

Presently, it you need to attempt this undertaking in a test system from your Windows machine, you can't attempt the unique finger impression or FaceID basic on the grounds that in the test system there isn't choice for that.
What we need to do is to run the application in your iMac. Thus, after the application begins in the test system, you have the primary page of the application like in the accompanying picture.






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