Integrating a Professional Astrology Library
For accurate calculations, we'll use the excellent Swiss Ephemeris (the same library professional astrology software uses):
// Add this NuGet package: // dotnet add package SwissEphNet public class AstrologyCalculator { private SwissEph _swissEph; public AstrologyCalculator() { _swissEph = new SwissEph(); // Set the ephemeris path (you'll need to include the ephemeris files in your app) _swissEph.OnLoadFile += (sender, e) => { var stream = Assembly.GetExecutingAssembly() .GetManifestResourceStream($"AstroTalk.Resources.ephemeris.{e.FileName}"); if (stream != null) { e.File = new SwissEphStream(stream); } }; } public Dictionary<int, PlanetPosition> CalculatePlanetPositions(DateTime birthDate, double longitude, double latitude) { var positions = new Dictionary<int, PlanetPosition>(); double[] cusps = new double[13]; double[] ascmc = new double[10]; // Julian day number for birth date int julDay = 0, julMonth = 0, julYear = 0; double birthTime = _swissEph.swe_julday( birthDate.Year, birthDate.Month, birthDate.Day, birthDate.Hour + birthDate.Minute/60.0 + birthDate.Second/3600.0, SwissEph.SE_GREG_CAL); // Calculate house cusps (Placidus system) _swissEph.swe_houses( birthTime, latitude, longitude, 'P', // 'P' for Placidus cusps, ascmc); // Calculate planet positions (Sun to Pluto) for (int planet = SwissEph.SE_SUN; planet <= SwissEph.SE_PLUTO; planet++) { double[] position = new double[6]; string error = _swissEph.swe_calc_ut( birthTime, planet, SwissEph.SEFLG_SPEED, position); positions.Add(planet, new PlanetPosition { Longitude = position[0], Latitude = position[1], Distance = position[2], Speed = position[3], Sign = GetSign(position[0]), House = GetHouse(position[0], cusps) }); } return positions; } private int GetSign(double longitude) { return (int)(longitude / 30) + 1; // 1=Aries, 12=Pisces } private int GetHouse(double longitude, double[] cusps) { // Simplified house calculation for (int i = 1; i <= 12; i++) { if (longitude < cusps[i] || (i == 12 && longitude >= cusps[12])) return i; } return 1; } } public class PlanetPosition { public double Longitude { get; set; } public double Latitude { get; set; } public double Distance { get; set; } public double Speed { get; set; } public int Sign { get; set; } public int House { get; set; } }
2. Enhanced Birth Chart with House Divisions
public class ProfessionalBirthChartService { private readonly AstrologyCalculator _calculator; public ProfessionalBirthChartService() { _calculator = new AstrologyCalculator(); } public SKImage GenerateProfessionalChart(UserProfile profile) { var info = new SKImageInfo(1000, 1000); using var surface = SKSurface.Create(info); var canvas = surface.Canvas; canvas.Clear(SKColors.White); // Calculate exact positions var positions = _calculator.CalculatePlanetPositions( profile.BirthDate + profile.BirthTime, profile.BirthLongitude, profile.BirthLatitude); DrawHouses(canvas, positions); DrawZodiacWheel(canvas, positions); DrawPlanets(canvas, positions); DrawAspects(canvas, positions); return surface.Snapshot(); } private void DrawHouses(SKCanvas canvas, Dictionary<int, PlanetPosition> positions) { var center = new SKPoint(500, 500); float outerRadius = 450; var housePaint = new SKPaint { Style = SKPaintStyle.Stroke, Color = SKColors.Blue, StrokeWidth = 1.5f, IsAntialias = true, PathEffect = SKPathEffect.CreateDash(new float[] { 5, 3 }, 0) }; // Draw house divisions for (int i = 1; i <= 12; i++) { float angle = GetHouseAngle(i, positions); float radian = (float)(angle * Math.PI / 180); var endPoint = new SKPoint( center.X + (float)(outerRadius * Math.Sin(radian)), center.Y - (float)(outerRadius * Math.Cos(radian))); canvas.DrawLine(center, endPoint, housePaint); // Label houses var textPaint = new SKPaint { Color = SKColors.Blue, TextSize = 18, IsAntialias = true }; canvas.DrawText($"H{i}", center.X + (float)((outerRadius - 30) * Math.Sin(radian)), center.Y - (float)((outerRadius - 30) * Math.Cos(radian)), textPaint); } } private float GetHouseAngle(int houseNumber, Dictionary<int, PlanetPosition> positions) { // This would use the actual house cusps from the calculator // Simplified for example: return houseNumber * 30; // 30° per house } }
3. Interactive Chart with Tap Gestures
public class InteractiveChartView : SKCanvasView { public event EventHandler<PlanetTappedEventArgs> PlanetTapped; private Dictionary<SKRect, int> _planetHitAreas = new Dictionary<SKRect, int>(); private SKImage _currentChart; protected override void OnPaintSurface(SKPaintSurfaceEventArgs e) { base.OnPaintSurface(e); if (_currentChart != null) { e.Surface.Canvas.DrawImage(_currentChart, 0, 0); _planetHitAreas.Clear(); // Store planet positions for hit testing foreach (var planet in _currentChart.PlanetPositions) { var rect = new SKRect( planet.X - 20, planet.Y - 20, planet.X + 20, planet.Y + 20); _planetHitAreas[rect] = planet.Id; } } } public void UpdateChart(SKImage chart) { _currentChart = chart; InvalidateSurface(); } public void OnTouch(SKPoint point) { foreach (var hitArea in _planetHitAreas) { if (hitArea.Key.Contains(point)) { PlanetTapped?.Invoke(this, new PlanetTappedEventArgs(hitArea.Value)); return; } } } } public class PlanetTappedEventArgs : EventArgs { public int PlanetId { get; } public PlanetTappedEventArgs(int planetId) { PlanetId = planetId; } } // Usage in XAML: <controls:InteractiveChartView PlanetTapped="OnPlanetTapped"/> // In code-behind: private void OnPlanetTapped(object sender, PlanetTappedEventArgs e) { var planetInfo = GetPlanetInfo(e.PlanetId); DisplayAlert(planetInfo.Name, planetInfo.Description, "OK"); }
4. Accurate Aspect Calculations
public class AspectCalculator { public List<Aspect> CalculateAspects(Dictionary<int, PlanetPosition> positions) { var aspects = new List<Aspect>(); var planets = positions.Keys.ToList(); for (int i = 0; i < planets.Count; i++) { for (int j = i + 1; j < planets.Count; j++) { var planet1 = planets[i]; var planet2 = planets[j]; double angle = Math.Abs(positions[planet1].Longitude - positions[planet2].Longitude); angle = angle > 180 ? 360 - angle : angle; var aspect = IdentifyAspect(angle); if (aspect != null) { aspects.Add(new Aspect { Planet1 = planet1, Planet2 = planet2, Type = aspect.Value, Angle = angle }); } } } return aspects; } private AspectType? IdentifyAspect(double angle) { // Standard orbs var aspects = new Dictionary<AspectType, double[]> { { AspectType.Conjunction, new[] { 0, 8 } }, { AspectType.Sextile, new[] { 60, 4 } }, { AspectType.Square, new[] { 90, 6 } }, { AspectType.Trine, new[] { 120, 6 } }, { AspectType.Opposition, new[] { 180, 8 } } }; foreach (var aspect in aspects) { if (Math.Abs(angle - aspect.Value[0]) <= aspect.Value[1]) return aspect.Key; } return null; } } public enum AspectType { Conjunction, Sextile, Square, Trine, Opposition } public class Aspect { public int Planet1 { get; set; } public int Planet2 { get; set; } public AspectType Type { get; set; } public double Angle { get; set; } }
5. Complete Professional Chart Drawing
private void DrawProfessionalChart(SKCanvas canvas, Dictionary<int, PlanetPosition> positions, List<Aspect> aspects) { var center = new SKPoint(500, 500); float chartRadius = 450; // 1. Draw outer wheel with degrees DrawDegreeWheel(canvas, center, chartRadius); // 2. Draw house divisions DrawHouseSystem(canvas, center, chartRadius, positions); // 3. Draw zodiac signs with decans DrawZodiacWithDecans(canvas, center, chartRadius - 50); // 4. Draw aspects DrawAllAspects(canvas, center, chartRadius - 100, aspects, positions); // 5. Draw planets with retrograde indicators DrawPlanetsWithInfo(canvas, center, chartRadius - 120, positions); // 6. Draw aspect grid legend DrawAspectLegend(canvas, new SKPoint(50, 800)); } private void DrawPlanetsWithInfo(SKCanvas canvas, SKPoint center, float radius, Dictionary<int, PlanetPosition> positions) { var planetPaint = new SKPaint { Color = SKColors.Black, TextSize = 24, IsAntialias = true, TextAlign = SKTextAlign.Center }; var retroPaint = new SKPaint { Color = SKColors.Red, TextSize = 12, IsAntialias = true, TextAlign = SKTextAlign.Center }; foreach (var planet in positions) { float angle = (float)planet.Value.Longitude; float radian = (float)(angle * Math.PI / 180); // Planet symbol canvas.DrawText(GetPlanetSymbol(planet.Key), center.X + (float)(radius * Math.Sin(radian)), center.Y - (float)(radius * Math.Cos(radian)), planetPaint); // Retrograde indicator if (planet.Value.Speed < 0) { canvas.DrawText("R", center.X + (float)((radius - 20) * Math.Sin(radian)), center.Y - (float)((radius - 20) * Math.Cos(radian)), retroPaint); } // Degree minute annotation var degreePaint = new SKPaint { Color = SKColors.Gray, TextSize = 10, IsAntialias = true }; string degreeText = $"{planet.Value.Longitude % 30:0°00'}"; canvas.DrawText(degreeText, center.X + (float)((radius - 40) * Math.Sin(radian)), center.Y - (float)((radius - 40) * Math.Cos(radian)), degreePaint); } }
Implementation Notes
Ephemeris Files: You'll need to include the Swiss Ephemeris data files (SE1_00.SEP through SE1_10.SEP) as embedded resources.
Performance: For mobile devices, consider:
Pre-rendering static elements
Implementing a caching system for charts
Using hardware acceleration
Customization: Add settings for:
Different house systems (Placidus, Koch, Equal)
Aspect orbs and allowed aspects
Chart styles (traditional, modern, etc.)
Animation: For enhanced UX, consider animating planet movements when showing transits or progressions.
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